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Tuesday, May 31, 2011

Back on deck

So I've finally finished (I'm fairly sure) the big side job I had to do that was taking up all my time and have dove back into MSoA development. We're up to version MSoA0.00.036 now! I remember when the alpha release was only like version MSoA0.00.015! Such a large distance has been traversed with the development! This morning I did a little bit more inventory work and added in a couple of new fixes:

- There is now a console NoClip mode so that I can reach things faster in the dungeons (for people born in the '90s, NoClip mode means you can walk through walls and other objects without collision)

- Chests can now be walked through (they had a tendency to block up corridors)

- The fluorescent demo armour is now gone and replaced with some nicer looking (but still dodgy) armour.


- You can't click interact with things unless they are directly in front of you now. This was causing a bug when people accessed stairs or hatches that were off to the side.

I'll do a more thorough blog update with a bigger list of planned changes over the coming weeks very soon!

Until then!

Wednesday, May 25, 2011

Character Artwork

Hello all! Time for a brief update. Some of the character art has come in!

Rachel from Ordinary Obscurity has provided us with a set of 18 character portraits for the players to choose from, and we still have a few more to come!

Check these out! Rachel is definitely a talented lady!

More updates will come in a couple of weeks!

Talk soon!

Monday, May 2, 2011

Chest usage video

So it's been a while since I've given you guys a decent gameplay video. As you've been reading I've put chests into the game and gotten them working quite well. Here's a video showing how they work! Nothing much else, I'm afraid, and due to some outside circumstances I won't be able to work on the game for the next couple of weeks, either, but after that I'll be back with a vengeance. The next thing I want to really knock off is the monster AI, so that I can start putting in some sweet combat!!! Stay tuned for that... Anyway, here's the video!




P.S: Sorry about the lary armour in the inventory. The art team has been caught up with some other things lately and the armour graphics aren't even close to finished, so I had to improvise! hahaha