Up until now, the only way to attack enemies from a distance was to hurl magic at them, but what about the non-magical characters? They need to use ranged weaponry such as bows!
For now, we've only got a longbow in there, but there will also be short bows, crossbows, shuriken, throwing knives/axes, etc for people to play with. Here's a video showing it all working. Some of the sounds are still missing, as our sound engineer is on holidays for a little while, but they'll be in eventually!
We've also been churning out heaps of bug fixes lately leading up to the 0.00.173 release to the test team, including a slew of torch bugs that we missed :-S but it's coming along swimmingly. We have a couple of UI fixes to do, then the addition of fountain functionality, then we'll be set.
You've all probably noticed that fountains that are occasionally dotted around dungeons. Well, old-school RPG players will remember what fountains used to do. Drinking from one was risky. It might heal you. It might poison you... It might give you a lasting buff, or it might really take you down. There were purification spells to help you out, but these were few and far between... Well, Malevolence will have this as well! Fountains will soon have a purpose other than sounding awesome and decorating the walls. Just to keep players on their toes!
Also, Malevolence got a story on TechZwn.com, so be sure to head on over there and have a read!
And lastly, there are only a couple of days left in the Indie Game of the Year awards! So please, if you haven't already, follow this link and vote for Malevolence! Get all of your friends to vote for Malevolence! Get your workmates to vote for Malevolence! Get everyone to vote! It only takes a couple of mouse clicks and we'll love you forever!
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