Please note that all screen shots displayed in this blog are works in progress and in no way represent the appearance of the final game. Check out the main site here.

Be sure to follow us everywhere with these links!



Saturday, December 31, 2011

A new year comes with new features!

Happy New Year everyone!

So you've heard us going on about how Malevolence is more than just dungeons, but now we have something to show for it!

We've said it before but we'll say it again. The in-game world of Malevolence is infinite. The dungeon exploration is just a small portion of what the game is all about. Outside of the dungeons is a literally infinite world filled with tombs, labyrinths, farmsteads, mountains, cities, towns and more. Our original plan was to release a demo showing off the dungeons to get you hooked, but our testers said "NOOOO you totally need to show the outside world too!" so we have been working our butts off to get it working to show you all!

We've done a heap of interviews since this project started and met with a LOT of negative criticism telling us that an infinite RPG world at a graphical level of The Elder Scrolls is not possible, but we are here to tell you that we can. Actually... We're here to SHOW you. We've talked about it for a long time, but now it's time to show it off! Here is the first introductory video showing you the system working beautifully!


This is a VERY early video, so there are only a few object types, terrain types etc. No water bodies, no weather, very little flora and zero fauna. It's basically a proof of concept to say "neener neener" to the nay-sayers who have been saying it's not possible.

Remember what the dungeons used to look like before we added in the advanced lighting, shaders and all the other trimmings? Well, what you see in that video is in an early, raw stage like that. But as the weeks progress, you're going to see it getting better and better.

Even in this very early, raw, prototype stage, the world is super fun to explore and find things. It looks very simple on the front end, but there is a phenomenal amount of nonsense happening behind the scenes to make it work.

Our lead music composer, Nicolas Lee, has been hand-crafting some INCREDIBLE new soundtracks for the countryside exploration. You can only just barely hear it through the microphone in the above video, but there will be some new videos soon which will feature the music prominently. The tracks are truly beautiful to listen to and he's done an amazing job, so keep an ear out for them.

We've also welcomed to the team two new writers, Saxon Bell and Jordan Glew! They'll be fleshing out the world of Ahkranox in ways that we couldn't on our own. A big thank you to everyone who applied, but it came down to these two and we couldn't choose, so we brought them both on! You'll be seeing some of their amazing work soon no doubt!

So that's it for now! From the Malevolence team, we hope you had a great holiday period and enjoyed your New Years! (and if it hasn't happened yet due to time differences, we hope you DO enjoy your New Years!)

So what sorts of things would YOU like to see in the overworld? Let us know in the comments!

And remember to join us on the social networks!

3 comments:

  1. I'd like to see large deserts with pyramids that we can explore and get lost in.

    ReplyDelete
  2. Desert biomes have been planned, but pyramids is a pretty cool idea... Hmm....

    ReplyDelete