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Thursday, September 8, 2011

Updated Gameplay

So in the last news post we discussed how the new lighting engine was being applied to the game, well now we have a short video to show it off.

Now, this is still very much a work in progress, so there are a couple of things to note about this video:

- The lighting system is not totally complete yet. Mainly the player's weapon has no lighting effects applied to it yet, but they ARE COMING. The weapons will be all shiny and reflective and pretty. Currently they are much brighter than they should be and have a weird ghosting effect due to the currently non-existent motion blur that will be coming.
- The dungeon tile set (models, textures, is still in development and not yet complete, so yes, the dungeon currently looks a bit repetitive, but that will change)
- For the sake of demonstrating the new lighting system, enemy AI was turned off for this video. That is why the enemies don't fight back or chase the player.

You've read those things? Alright, now you may watch the video ;-)



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