So I've been spending my time working on a procedural potion generator for the game. Now you get items like these:
When you find them in chests and whatnot, they come up as "unidentified potion" and may harm you, help you or a mix of the two. You never know! Later on in the game you'll be able to get them identified, or, if you're in a pinch, you can just drink one and see what happens.
If you keep up to date with the bug fixes column, though, you'll notice that I've been having quite a bit of trouble getting them to work properly... It's been a very blargh kind of weekend and I haven't been overly well, as well as having to do some work on side-projects, etc, so the game hasn't really had my full attention (much as I'd like it to) but you should see a new video of these working properly within a few days! There have been a couple of other new things thrown into the game lately, too, and I should mention that the trailer is coming along swimmingly. About 3/4 done, I'd say, so you'll get to see that soon, too!
But for now I am insanely tired and very worn out, so I'll update you all again soon!