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Sunday, July 3, 2011

What a day!

So it just hit me that I've been programming for 14 straight hours. Fun fun!

I've gotten a lot done though:

- The potion system is now 100% functional, and that includes custom potions that the player will be able to brew themselves.
- The player can now put on the armour that they find, and the armour can bestow multiple effects on the player (which leaves room for me to implement magical armour)
- The player can now equip new weapons and it will both be visible inside the game window and update their combat statistics. Weapons can also bestow multiple effects (making way for flaming swords!)
- Added in a God-Mode and a NoTarget cheat for my testing purposes.

If you haven't seen it already on the FaceBook group (www.facebook.com/MalevolenceGame) then you can see what the finished combat looks like here:





This combat is still pretty early stages (needs more blood, etc, and there are a couple of non-terminal bugs, but it's getting there)

So more work soon. The next video you will likely see is one showing a fully functional inventory system!

Ciao for now!

2 comments:

  1. Hey man,

    Nice! So uhhh.. how do I enable god mode? :P :P

    Have you thought about listing the game at moddb.com (or others) to increase hype/fame?

    Can you please make a blog post that is not so much game related but the technology (languages, frameworks, sdks etc.) behind the game? I think what you've done is awesome mate :)

    Regards,

    ~Morgan

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  2. Thanks for the compliments, man! I'll see what I can do about the tech post!

    Enabling God mode requires running the game with the command line parameter of "-sv cheats 1", then dropping the console mid-game with the tilde key, then typing God :)

    You'll have a fully featured demo by Christmas!

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