Once again I find myself frustrated with the Dungeon Generation Algorithm. I've actually been playing a lot of Minecraft lately and I have to say that I'm totally awestruck by it's developer, Notch, and his ability to create such stunning procedural landscapes. He's ALMOST done what I was planning to do with MSoA, but not quite.
Regardless, I've been analyzing how his algorithm works and it has highlighted to me just how much more efficient the MSoA algorithm could be, and so I'm re-writing it from scratch again lol
The new system is much more streamlined, and should be much easier to debug as well as be error-free, so hopefully no more staircase bugs.
Anyway, I hope you don't hate me too much for the delays. In the meantime I've been getting some AMAZING concept art from Rachel over at Ordinary Obscurity, so I'll post some more of it when she sends the next batch!