Please note that all screen shots displayed in this blog are works in progress and in no way represent the appearance of the final game. Check out the main site here.

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Saturday, October 23, 2010

Civilians


As you explore the world of The Sword of Ahkranox you will undoubtedly run into some of the locals. These characters need their own art so that you can see who you're talking to. Ordinary Obscurity has been kind enough to send through a sneaky-peeky at what a couple of these civilians will look like, and boy, do they look great! Take a gander!

Wednesday, October 20, 2010

Towns


Here is your very first look at what towns will look like in The Sword of Ahkranox, thanks to some inspirational concept art from Ordinary Obscurity! It's going to be quite a challenge getting the computer to design towns with as much creativity as this, but I'm gonna give it a fair go!

I hope you like it!

Talk soon!

Tuesday, October 19, 2010

Avatar update


Hi all,

Remember the player avatar art sketches we got from Ordinary Obscurity a while back? Well, the final inked and coloured versions have been rolling in, and OMG they are cool. Just wanted to do a quick update to share the awesomeness with you!

I hope you like them as much as I do!

So I'll ask you again... Do you wanna date my avatar? lol I love that song...

Adios!

Friday, October 15, 2010

Colours! The beautiful colours!



Hello again everyone! I've been doing some more work on the outdoor terrain generation algorithm for The Sword of Ahkranox while Ordinary Obscurity tackles the MASSIVE amount of art that I've assigned to them (I feel bad, but they seem to be enjoying it so far, so that's good).

Anyway, as you can see from the screen capture, I've gotten height adaptive texturing working! So depending on the height of each individual square in the "world", it will receive a different texture, from sandy beach to snow-capped peaks.

I've also done some tweaking to build plateaus and valleys more effectively, which I'm still working on... It'll look better soon.

Anywhoo, you may or may not notice the the world is still slightly blocky, but that is because The Sword of Ahkranox is a GRID-BASED first person shooter, like the classic Might & Magic games of old, only all 3D and totally awesome... Also... Side note... I'm currently using SUPER low res textures until I get it working perfectly... Just to reassure you...

Well, I'll give you more updates once it's looking heaps better.

Ta ta!

Monday, October 11, 2010

Back in Black


Hi all! I survived the surgery! Huzzah!

Anyway... I've been thinking a lot about external environments for The Sword of Ahkranox. It's going to be a VERY difficult undertaking generating a (literally) infinite world with rolling hills, rivers, caves, fields, etc, etc...

Sounds like an impossible task, eh? Sounds perfect to me.

So I've been having a go at sorting this out, and guess what? It's starting to take shape! Only really basic stuff at the moment, but keep in mind that this is only a couple of afternoon's worth of work by a drugged-up, post surgical cripple with a limited concentration span... But that being said, if this is any indication, the final version's gonna be gorgeous to look at!

Hope you like!

Talk soon!