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Thursday, April 29, 2010

Slow, but Awesome Progress




Spent the whole evening tweaking the level generator. It had a few minor glitches in it that only occurred once in every 25 or so dungeons, so that made them REALLY tricky to find... Hard to reproduce a bug in a random level generator hahaha Anyway, it's all solved now and - as you'll see above in the screenshot - the program is now producing huge, labyrinthine, awesome dungeons that are a lot more elaborate than they were last time I showed you. Now all it needs are the staircases to new levels and the ability to create ROOMS, since constant corridors are boring.

Anyway, my playing around with the lighting and normal mapping code paid off as you'll see in some of the screenshots above. You may also notice another little detail that I have been playing with... See if you can spot it... It's non-functional yet, but it gives the engine a bit more of a 'gameplay' feel. Also, while the walls of the dungeon look AWESOME now with all the lighting (check out the screenshots) please keep in mind that what you are looking at are the LOW-RES 3D models. Yes, that's right, it's going to look even better once it's done. What you're seeing are the temporary fill-in models I've been using to test my code! How cool is that?

Anyway, I hope you like it (I think the Minotaur looks kick-ass inside the dungeon setting, personally)

Till next time...

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